

Even the R-rated bloody mayhem didn't help liven things up, especially with how quick and badly-CGI'd they were.

The actors and stunt team seemed to be working hard, but were let down by the shoddy camera work and terrible rapid-fire editing. Worse, its fight scenes - the entire raison d'etre of a "Mortal Kombat" film - were lackluster. The 2021 film, however, was instead very dour and self-serious. This, of course, isn't necessarily a deal-breaker - it's not like "Resident Evil" games were ever the pinnacle of storytelling - but the problem is that the changes the film made were somehow even worse. Unfortunately, the story is nonsensical, the villain is laughable, and by this point the films have absolutely no tether to the original "Resident Evil" games, outside of a few characters' names (and even then, they usually have only minimal connections to their namesake). Anderson returned for this installment, after sitting out the previous two, and was one of the few directors at the time to shoot on actual 3D cameras the way James Cameron did, rather than relying on the post-conversion that most 3D films were doing at the time (and, honestly, still do.) This film also came out during the early part of the 3D resurgence that started with James Cameron's "Avatar" a year earlier, so the action in "Resident Evil: Afterlife" is very extreme, with a lot of things coming straight at the camera to make use of those extra dimensions. Essentially, "Far Cry" refers to the distance the film is from being anything even remotely watchable.

What follows is a barely feature-length "action" film, chock-full of badly shot and edited stunt work, terrible make-up effects, and a story so cliché-ridden and bland, it's as if one of those "AI watched thousands of hours of action/sci-fi films and wrote a script" movies actually came into being.
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The "Far Cry" film itself is based less on the original "Far Cry" PC game from 2004, and more on the sequel that came out a year later for consoles, called "Far Cry: Instinct." Unlike the first game, "Instinct" - as well as the film -– is about a former Spec Ops mercenary (Schweiger) who is sent to a secret tropical island that involves clandestine "Island of Doctor Moreau"-esque mutant experimentation. The film is headlined by actor Til Schweiger, who just a year later would be cast alongside Brad Pitt and Eli Roth (of all people) as fan-favorite Nazi killer Hugo Stiglitz in Quentin Tarantino's World War II action epic "Inglourious Basterds." Unfortunately, this does mean that we won't be discussing great international video game movies, such as Takashi Miike's 2012 "Ace Attorney" film - which, for the record, would definitely be in the top 10 for Ace's hair alone. which is already a pretty comprehensive list, all things considered. Furthermore, video game movies have gotten a lot more respect lately - both critically and financially (with 2022's "Sonic the Hedgehog 2" setting box office records and earning mostly positive reviews.) So while we'll definitely discuss which films are the worst video game movies ever, we'll also talk about some of the best.Ī few things upfront: this list will only consist of video game movies that are a) live-action (sorry, the three of you who liked "Ratchet and Clank" and "Final Fantasy: The Spirits Within"), b) theatrically released (apologies, the zero fans devoted to "Doom: Annihilation"), and c) made in the U.S. To be fair, there have also been some great video game movies released over the years as well.
